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Author Topic: Sold! Hawk Your Diablo III Loot for Real-World Cash  (Read 759 times)
tino
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« on: August 01, 2011, 07:12:35 PM »

Diablo III will allow players to buy and sell their stashes of loot with real-life currency, developer Blizzard said on Monday.

The hotly anticipated role-playing game will feature an online auction house in which players can hawk almost everything they find in the game for  either in-game gold or real money. The company calls it a “convenient,  powerful, and fully integrated” solution for players who want to turn  their green boots into greenbacks.

More at Wired.com
Read the full news story here
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bomberman
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« Reply #1 on: August 02, 2011, 04:20:21 PM »

Hells yeah!
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daboggeyman
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« Reply #2 on: August 03, 2011, 07:17:17 PM »


 
Quote
Blizzard will also take its own cut, in the form of two separate fees on each transaction. Sellers will have to pay a fixed charge to list each item, whether or not it is sold, and an additional fixed charge when an item is purchased.
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 Speaking only for my self I wouldn't support or agree with this kind of game play , to me it may look good on paper but I feel it will have a back lash effect . It sound to much like the way Zynga doze business on Facebook and could drive more gamers away than what it will draw.
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Phuncz
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« Reply #3 on: August 03, 2011, 07:28:35 PM »

Well, actually gamers want to buy items. Diablo I and II didn't have any form of trading or buying and it didn't take long for half of China to be employed as gold farmers. You know, Chinese children play the game 12 hours a day in a stinky internet "farming facility" and do nothing but collect gold ingame and it is sold for real cash on funky websites. They can be happy if they are paid daily what we earn hourly.

Both games also made it relatively difficult to trade for items (stareing at the chat screen until your item came up and spam that seller) plus it was a burden to give items from one character to another, even your own.

Blizzard has effectively countered ALL of those problems and even found a way of having a little of the transaction too. I don't mind as they keep the servers running for dozens of years for no cost and I'm more than happy to pay a few percent for every $$$ I make.
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daboggeyman
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« Reply #4 on: August 03, 2011, 07:36:59 PM »

 Maybe it's cuz I'm getting older , just not the way I would prefer to game plus I'm not much for on line play any more as well. Hope those who do play MMO s enjoy it but it's not my bag of worms  Wink
« Last Edit: August 03, 2011, 08:55:19 PM by daboggeyman » Logged

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Phuncz
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« Reply #5 on: August 04, 2011, 05:24:46 AM »

Well I understand your point of view and maybe 10 years ago I would have said the same thing. But today, we are looking at a whole new way that distributors try to drain our funds. They already or forcing people to pay an additional 10 $//  when they buy their game second-hand if they want multiplayer.

They are "offering" new content like Call Of Duty multiplayer maps for about 15 $, EA even tries to get yearly money out of their rather disappointing sport games by introducing "Season Ticket", which basically is 25 $ a year for 20% reduction on DLC and a demo 3 days in advance. Notice that it actually doesn't give you anything really, it's just paying to get you to pay what you would have paid for anyway.

It's like saying: hey you want this 50$ lamp ? Why not buy our Premium package for just 25$ a year, which gives you the ability to test it 3 days before purchase and when you want a new lamp hood, you'll get 20% off !

As I said, I'm totally fine with Blizzard actually giving us tangiable benefits for a low tax cost on items WE make money off. It has been like this for many MMO games and they ask a monthly fee on top of it.
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