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Page 1 of 1 pages for this article One Monday, Two Launches. Intel launches Nocona, NVIDIA Unveils SLI by Article Admin
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Published: 06/27/2004
With dual launches today we?ve decided to kill two birds with one stone and combine coverage. Thus, you get a double-launch treat. Hopefully it ends up tasting like peanut-butter and chocolate instead of, say, pickles and cherries. I?m at a loss for my usual stunning wit and genius humor, so I?ll just get straight into the coverage. First up: NVIDIA, Intel to follow. NVIDIA?s SLI Technology: We?ve been hearing tidbits and teasers from Alienware for weeks about NVIDIA?s new dual PCI-Express technology; today we finally get to take a look at what?s behind it. Although NVIDIA is calling it SLI (originally short for Scan-Line Interleave), that display mode is only one of the various methods this new solution can use. Time for a bit of history on graphics, and why this launch is both new and old.
The tricky part, of course, is making sure that every piece goes to the correct video hardware, is rendered properly, and then put back together perfectly every time. End users won?t care if quadrants 3 and 4 only switch sides ?every few hours?. There?s a lot of different ways to potentially render a screen in parallel. You can split it by pixels, by lines, by sections or quadrants, or by load. The trick is to ensure that the software or drivers handling the task are up to it. Fortunately with modern hardware, this isn?t a problem. The parallel method 3dfx released on the desktop wasn?t new, it was simply a new phenomenon for consumer markets. Because there were no hardware T&L engines in the days of the Voodoo2 only triangle setup was done in parallel, geometry data was, of course, still handled by the CPU. Scan Line Interleaving (SLI) was a method of sending only every other line to a particular video card. The cards were connected by a pass-through cable and the resulting blended image was displayed. At $300 per card this wasn?t exactly cheap, but it did give a substantial boost to performance. What NVIDIA is doing today isn?t *really* 3dfx SLI, though that?s one mode available to the card. They played their cards close to their chest in terms of what rendering modes are available and what the various modes actually do, but I got the distinct impression that the card can either be forced into a particular mode or will dynamically choose what rendering most is best based on a variety of factors it detects. If, for example, one video card is dealing with a tremendously difficult part of one scene, the majority of the screen may be allocated to the second card, in order to dynamically load-balance the rendering process.
Physically, the system is nearly identical to the old 3dfx hookup methods. The two cards are connected via an internal cable. No word yet on if an external connector is also used, but we?re guessing not. There?s also no reason we?re aware of why this system couldn?t be used to power four external displays. Fire it up with an integrated video system (if the combination is ever produced) and you?ve got a six-display-capable system using only two video cards. Not bad.
Technical Details of NVIDIA?s SLI: Unfortunately these are few and far between, but we?ll tell you what we know.
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