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Page 1 of 1 pages for this article Investigating 3DMark: Does it Predict Game Performance by Article Admin
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Published: 05/14/2005
For years, Futuremark’s (the company formerly known as Mad Onion) 3DMark series has been considered the leading synthetic benchmark for graphic card performance. Some of the benchmark?s success is due to marketing, with a dash of ease of use, a dollop of consistency, and an ounce of entertainment value added in for spice. Discussions and arguments have swirled around the 3DMark series ever since 3DMark 2003, when ExtremeTech discovered NVIDIA had released drivers that flat-out cheated when rendering the benchmark. The resulting flurry of PR?s between FutureMark and NVIDIA fooled no one, and the ?we?re best friends again? scenario that resulted did nothing to restore credibility to either side. To date, FutureMark only allows certain ?approved? optimizations in its ?official? driver recommendations, which raises the murky issue between drivers and cheats all over again. Lost in all the shouting, however, is a different (and perhaps more-important question): Does the 3DMark series actually predict game performance? Is it a reliable benchmark for measuring video cards in today?s games? Almost anyone whose considered buying a gaming video card has seen the 3DMark scores for it and its competitors. Whether that’s going back to 3DMark 2000, or all the way up to the current 05 version, it’s pretty ubiquitous in online reviews. But what do those numbers mean? Do they relate to anything current, or hint at future performance? Is it just a gimmick to sell ad space to Alienware or Falcon Northwest? According to Futuremark themselves, 3Dmark is designed to stress the various parts of the most current DirectX version. That means programmable pixel and vertex shaders, in accordance with the various shader models used by both nVidia and ATI. While not currently using any specific game engine, or closely following any type of game that is popular at the moment (in other words, first person shooters), they create models and tests themselves that are used to approximate performance (at least in the "future" next > Page 1 of 1 pages for this article Search
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