I’ll agree that the release of the Voodoo 3DFX card was the first quality 3D accelerator, but I think a lot of credit should go to Jez San.
What do you mean you don’t know who Jez San is??
Jez San programmed his first game, Skyline Attack, on the Commodore 64, at the age of 18. In 1986, he wrote StarGlider, which many will recognise as one of the first polygon based games in existence. The success of StarGlider (readily available on Abandonware sites) financed his company, Argonaut Software. He was involved in the development of the Super FX chip, (one of the best selling 3D and RISC microprocessors,) used in the Super Nintendo to enable the creation of games like StarFox (StarWing in some countries). Argonaut software also developed Virtua Fighter. The first in the 3D fighting genre. They also developed the Blazing Render (or BRender) system, (play Creature Shock to see what this engine was capable of,) along with the first hardware 3d accelerator for PC’s. They fully acknowledged then that it probably wouldn’t be the most popular product of its type, but hoped that other companies would carry on developing such products, much in the same way that Creative first brought out the Sound Blaster, and other companies (like Gravis) came out with better products which spurred on the furtherment of the industry.
StarGlider, Blazing Render, Virtua Fighter… all brainchildren of Jez San. I tip my hat (if I was wearing one) to this great man, and thank him for his very important contributions to the time I waste when I should be studying. His hand kickstarted the genre of 3D gaming.
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-Lemmingski